Haddonfield / map index

Halloween: The Game maps

Use the launch map list as orientation, then treat escape and loot positions as match-specific until a route has been tested on the current build.

Official map list

Short answer

Halloween: The Game launched with four multiplayer maps: Haddonfield Town Center, Haddonfield Heights, Orange Grove Estates, and East Haddonfield. The official multiplayer overview says possible escapes and item locations change from match to match, so this page indexes the spaces without inventing fixed coordinates.

The four-map list is stated in the official launch post. The map and randomized escape rules are also described in the official locations overview and multiplayer overview.

Launch map index

01 / Multiplayer mapHaddonfield Town CenterDowntown shops, services, the cemetery, and the central Haddonfield landmark set.
02 / Multiplayer mapHaddonfield HeightsUse the official launch map name as the anchor; record specific escape routes only after an in-match check.
03 / Multiplayer mapOrange Grove EstatesA residential area with larger homes, multiple entrances, and open spaces described in the official reveal.
04 / Multiplayer mapEast HaddonfieldThe rural edge of town, including the Rabbit in Red Lounge and Phelps Garage landmarks.

How to make a useful route note

  1. Name the map and build.A route note without a map name or patch version is difficult to reproduce.
  2. Mark the objective, not just the landmark.Record the container, telephone, hiding place, key item, or escape step that actually matters.
  3. Test a second match.The official overview says item and escape locations change, so one run cannot establish a fixed coordinate.
  4. Link the mechanic.Connect map notes to items and escapes instead of duplicating the same explanation on every map page.

Maps FAQ

How many maps are in Halloween: The Game?

The official launch post lists four multiplayer maps: Haddonfield Town Center, Haddonfield Heights, Orange Grove Estates, and East Haddonfield.

Are escape locations the same every match?

The official multiplayer overview says possible escape and item locations change from match to match.

Where should a map guide start?

Start with stable landmarks and the player objective, then add route details only when they have been checked across more than one current-build match.