Support / issue status

Halloween: The Game known issues

Find the matching symptom before choosing a workaround. This is an independent guide, not the developer's support tracker.

Community + official

Short answer

Choose your symptom below. The September 26 release adds named crash and grab fixes; the September 17 investigation list is historical. A named fix does not establish that every similar failure is resolved.

Compared September 27, 2026: 1.0.4, 1.0.3 and the September 17 report. No specific resolution identified means these sources do not settle the case; it is not a new developer confirmation that a bug persists.

Named fixes versus unresolved reports

SymptomStatusUseful next step
Loomis arrival, story completion or match loading crashesNamed crash cases addressed in 1.0.4Choose the crash stage. A failed challenge without an app crash needs a different check.
Xbox graphics option missing or performance changedPlatform settings changed in 1.0.4Check Series X versus Series S before resetting settings.
Grab too hard to escape at Bloodthirst 3; damage after a terrain-edge escapeNamed grab cases addressed in 1.0.4Compare the grab symptom; a failed escape alone is not proof of a bug.
Shape Jump stuck on cooldown; Killer Sense cooldown lockAddressed in 1.0.3Separate cooldown lock from normal restrictions; record a recurrence on the updated build.
Progressive target met; Passive Challenge appears locked after PrestigeUse the 1.0.3 counter checksCheck category, counter and visible completion rather than deleting progress.
Thomas: Linebacker; Rachel: Superstitious Tools; Alexis: Craftswoman; Laurie: Quick ThinkingHistorical tracking reports; not individually certified resolved hereCompare the current requirement and progress. Changed targets do not settle every older report.
Purely and Simply Evil; Pumpkin Smasher; Heavy HandedNo trophy-specific resolution identifiedRecord the exact award, match role and in-game result; compare the private-host fix separately.
Movement lost after a grab; execution after an apparent escapeNamed cases addressed in 1.0.3Keep a clip of any recurrence and the preceding interaction; do not assume a key binding caused it.
Residents on roofsHistorical report; no specific resolution identifiedKeep map, building and version details. This is separate from the grab-related fixes.

Difficult story challenges are a separate category

In the September 17 post, the developer described story challenges as technically completable while reviewing difficulty in Chapter 2/6, Chapter 4/5–6 and Chapter 5/6. That historical statement is not a confirmed universal route. The 1.0.3 progression section does not provide a new house-by-house story walkthrough. Start with the Chapter 2 no-alert guide or Chapter 4 sequence checks.

Other symptoms and community reports

Radio has no prompt

Activation trouble is not the same symptom as a crash when Loomis arrives.

Radio activation checks →

Story progress resets

A player report, not a verified universal save-loss cause. Preserve saves; reinstalling is not a proven recovery method.

Chapter guide hub →

Cannot sign in

An app that stays open with an access message needs a different path from an app that exits.

Authentication checklist →

Party separates

Check installed versions and solo versus party behavior.

Crossplay checklist →

Prepare a useful support report

Use the support contact in the official update above. Include username, platform, device specifications and the actions before the failure. Add your build, exact objective or error, and whether it repeated. Remove private account details from any public screenshot; do not send passwords or login codes.

Does investigating mean there is a workaround?

No. It identifies a known symptom, not a proven workaround or a release date. We link the closest diagnostic guide without promising a fix.

Why does an older patch say fixed?

An older note can address one case while a later report identifies another. Match the named issue and build rather than assuming a whole category is resolved.