Escape objects / map leads

Exit, car and CB Radio locations

Start with a reported landmark, confirm the object, then bring the equipment it needs.

Player-reported locations

Short answer

Looking for a CB Radio? Use the 14 historical community-map markers below as search leads. Patch 1.1.0 fixed East Haddonfield radio randomization, so the old 828 marker is not a complete current spawn list. If you already found a radio, skip to activation and power checks.

What changed in 1.1.0?

The October 6 update corrected non-random radio spawns on East Haddonfield and made radio activation timing depend on match time. Search beyond 828 if it is empty; use the live icon and prompt rather than a fixed countdown from an older guide. New coordinates and exact timer values are not specified in the notes.

Escape discovery range now increases during a match, and escape-item distribution changed. An early missing icon does not alone prove an escape is absent. For cars, the repair minigame no longer requires holding the interaction button; consecutive successes speed it up and failure resets that speed. See the car checklist.

Reviewed October 12, 2026: official 1.1.0 notes. These are developer-reported changes; the old community maps below have not been resurveyed in this build.

Sources reviewed September 14, 2026: comments on Dani's Spawn Locations and Marmeladovna's Exit spots. We have not independently playtested these locations. The official overview explains randomization.

Where can I find a CB Radio?

Need a location, or found a radio that will not work? Use the map-specific links for locations, or jump to the activation checks for a missing prompt. These checks use a player report, not a verified universal activation recipe.

Dani's Spawn Locations guide covers CB Radios and exits across Haddonfield Heights, Orange Grove Estates, Haddonfield Town Center and East Haddonfield. Match the map name first, then compare the guide legend with the area you are searching. The text landmarks below describe cars and cellars, not verified radio spawns.

Use the building labels below to narrow the search, then confirm the actual object. A map marker does not establish its room, floor or availability this round. If a candidate is empty, check another and tell teammates which locations you have ruled out.

Open the source map for your match

Dani's Steam guide contains community-annotated maps. Open the matching section and its legend together; a marker is a search lead, not proof that an object is present this round.

14 mapped radio candidates, not 14 radios per match

The legend identifies the tan antenna-like symbol as CB RADIO. We visually checked that symbol on all four source images on September 19, 2026. Numbers below are building labels; directions are relative to the source image, not compass bearings.

Source mapMarkersCandidate building or footprint
Haddonfield Heights ↗4808; 800; 918; the unnumbered structure directly above 805, below La Mirada Way.
Orange Grove Estates ↗41514; 1482; 1521; 1520.
Haddonfield Town Center ↗5985; 1086; the upper projection of 1007; just above 951; 1008.
East Haddonfield ↗1 historical markerThe lower-right wing of the large connected footprint labelled 828. Pre-1.1.0 image: not a complete current list after the radio-randomization fix.

Source: Dani, Spawn Locations, updated September 10. This verifies what the images mark, not current-build spawns, exact rooms or interaction availability. Images open on Steam, not in this page; no permission to republish them is established. If Steam opens at the top, choose the named map in its guide index.

How do you use the CB Radio to call Loomis?

A player troubleshooting a missing prompt was advised to wait until someone had died and the radio activated, then look for a green radio icon. The original poster reported success. This is a community-reported sequence, not an official guarantee.

  1. Check the match state.A located radio may not yet be usable. Check whether a player has died and whether activation is shown.
  2. Find the active marker.Look for the reported green radio icon and confirm the building rather than assuming an old spawn marker means it is ready.
  3. Use the live interaction prompt.Follow the button shown on your device. If no prompt appears, record the icon, mode and player state instead of repeatedly pressing an assumed key.

Reviewed September 18, 2026: How to call Loomis? The same poster could not reproduce it in private 1v1; that does not establish an exact minimum-player rule. Timer length, selection priority, power and phone-line requirements are not verified by this report.

Check building power and the radio separately

TheShape's Steam guide reports that Michael can damage both the building's power box and the CB Radio. If both are broken, the author describes separate repairs using two repair kits. Inspect both interactions: repairing only the power box may leave the device damaged. This is a player-reported repair case, not a requirement to spend two kits at every radio.

TheShape's Killer & Civilian guide, full text reviewed September 19. We have not reproduced the repair sequence. This source does not establish a telephone-line prerequisite, exact activation timer or which eligible player becomes Loomis.

Have a repeatable failure? Include the current prompt and mode when using the known-issues checklist. Radio activation is separate from preparing a car escape.

Which radio problem are you seeing?

What you seeNext actionWhat it does not prove
No radio foundUse the correct map and source legend above; report areas already searched to teammates.A marker in an older match is not a guaranteed spawn.
Radio found, no promptRecord the active icon, mode and match state. Compare the community activation sequence above.It does not establish a broken key binding or a fixed player-count requirement.
Power or radio visibly damagedCheck the separate repair prompts before attempting the call again.A building repair does not prove the radio itself has been repaired.
Interaction works, then the app crashesCheck the Loomis-arrival crash branch and keep the final action/error.This is different from failing to activate the radio.

Why does the guide map look different from mine?

FIELD CHECK / ORIGINAL DIAGRAMRead a spawn map without mixing up objects
  1. Match the map

    Check Haddonfield Heights, Orange Grove Estates, Town Center or East Haddonfield before following a marker.

  2. Read the object legend

    Keep a CB Radio marker separate from car and cellar leads. The 1495 report below is for a car, not a radio.

  3. Confirm the current match

    Compare the landmark and the actual interaction. Tell teammates what you found, or that this candidate was empty.

Original search workflow. The table transcribes source-image markers; no current-match radio spawn has been independently playtested here.

In a September 10 comment, the guide author explains that the East Haddonfield image uses Michael's map because the civilian view was visually cluttered; address numbers were added afterward. Compare road layout and house numbers rather than expecting the same interface.

Radio-guide text, legend and marker positions reviewed September 19, 2026. Image-relative locations are source observations, not an in-game coordinate survey. If Steam hides the images, use the building-label table as a search lead rather than a complete spawn map.

Car, cellar and gate candidates on all four maps

Choose your map, then look for a nearby landmark from the table. Directions mean the top, bottom, left or right of the linked image, not your character's facing direction. Confirm the actual object before bringing the team over.

The colour-dot guide uses green for cellars, yellow for gates and blue for cars. A blue dot marks a car location, not the road you must drive through to escape. These are candidate locations, not a guarantee that every marker is active in one match.

Map / original imagesCellar leadCar leadGate lead
East Haddonfield
Colour-dot map ↗
Exit spots map ↗
T-shaped shed at the far-right edge.Above the fire-station footprint; another beside the left-hand curved road.Lower-left perimeter, beside the road bend.
Haddonfield Heights
Colour-dot map ↗
Exit spots map ↗
Small shed left of the water tower, lower-left corner.Beside that shed; also beside the central curved road.Top-centre, upper-right and bottom-centre boundaries.
Haddonfield Town Center
Colour-dot map ↗
Exit spots map ↗
Upper-left corner of the long building below the music store.Beside the cemetery's upper bend; also below the music store.Bottom-right perimeter, beyond the cemetery.
Orange Grove Estates
Colour-dot map ↗
Exit spots map ↗
Right-edge building, below the central horizontal street.Immediately below the basketball court; another on the curved western road.Upper-left, upper-right and lower-left boundaries.

Why do the two maps disagree?

Marmeladovna's Exit spots image marks an extra car beside the East Haddonfield garage and another on Town Center's upper road. The colour-dot versions omit those markers. At the lower-right Heights house, one image uses a question mark while the other marks a cellar. Treat these as disputed candidates, not confirmed additions or removals.

If a marker is empty, check another nearby candidate. If the object is present but unusable, stop changing maps and follow its requirement: fuel, repair and key, cellar obstruction and lock, or gate equipment.

All eight source images inspected September 21, 2026. This table is a selective landmark transcription, not a complete spawn survey or an independently played route. The original images stay on Steam with their authors; opening a source link shows the full map. No image-reuse permission is assumed.

Additional player-reported landmarks

Official Orange Grove Estates scene showing a blue sedan on a driveway beside a two-story house and garage.
Orange Grove Estates — official environment image. Compare the driveway, garage and house shape when orienting yourself. This promotional scene has no objective HUD: it does not verify a usable escape car, house number or fixed spawn point.Source: IllFonic press release, July 8, 2026. © 2026 Compass International Pictures, Inc. All Rights Reserved. Original credit retained; not our own gameplay capture.
MapReported locationSource and limits
Orange Grove EstatesCar in front of 1495.Steam comment, September 8. One reported occurrence.
Haddonfield HeightsCellar behind a shed near the water tower; lower-left on the source map.Steam comment, September 6. Map-relative direction.
East HaddonfieldCellar beside a T-shaped shed with a tractor, toward the right boundary of the source map.Steam comment, September 6. Check the structure before following the direction.
Haddonfield Town CenterUse the inspected source-image landmarks above.Town Center car, cellar and gate leads; current-match spawns remain unverified.

A quick team search plan

  1. Choose a nearby lead.Compare the map and landmark first. Avoid crossing the whole map for an object nobody has checked this match.
  2. Confirm before calling teammates.Give the landmark, object and interaction state. “1495 checked, no usable car” saves someone else the same trip.
  3. Name the missing requirement.Read the interaction prompt and divide the search. Avoid several people looking for equipment already supplied.
  4. Move on if the object is absent.Choose another candidate or escape rather than circling a location from an older report.

Found an object? Check the next step

Sedan

Check preparation and the vehicle exit separately.

Car escape checklist

Storm cellar

Identify the obstruction and lock before choosing a tool.

Shelter and lock checks

Boundary gate

The Exit spots author reports a fuse plus keys or bolt cutters. Follow the live prompt.

Compare escape routes

Location FAQ

Is the car at 1495 guaranteed?

No. It is a reported Orange Grove Estates spawn from one Steam comment, not a fixed location in every match.

Are CB Radios always at the same house?

No universal radio location is verified here. Use the original spawn guide as a set of candidate areas, then confirm the live object.

Why can I not find the reported cellar?

First compare the map and landmark. Item and escape positions vary; if the entrance is absent, move to another candidate rather than assuming your game is broken.